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First-person shooter
AI coding-agent instructions for: First-person shooter games: core loop, tunable data, headless balance simulation and versioned saves.
Engine and genre packs combine engine-specific build and test commands with genre-specific design definitions: core loop, progression, balance tables and playtest checklists. Written for coding agents working on real game projects.
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AI coding-agent instructions for: First-person shooter games: core loop, tunable data, headless balance simulation and versioned saves.
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AI coding-agent instructions for: Godot 4 projects written in GDScript with test-first workflow (GUT) and headless CLI runs.
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AI coding-agent instructions for: Multiplayer networking games: core loop, tunable data, headless balance simulation and versioned saves.
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AI coding-agent instructions for: 2D platformer games: core loop, tunable data, headless balance simulation and versioned saves.
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AI coding-agent instructions for: Puzzle game games: core loop, tunable data, headless balance simulation and versioned saves.
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AI coding-agent instructions for: Roguelike / roguelite games: core loop, tunable data, headless balance simulation and versioned saves.
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AI coding-agent instructions for: RPG with quests and progression games: core loop, tunable data, headless balance simulation and versioned saves.
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AI coding-agent instructions for: Strategy / RTS games: core loop, tunable data, headless balance simulation and versioned saves.
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AI coding-agent instructions for: Survival / crafting games: core loop, tunable data, headless balance simulation and versioned saves.
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AI coding-agent instructions for: Unity projects written test-first in C# with the Unity Test Framework (Edit Mode + Play Mode, NUnit).
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Unreal C++ TDD: AGENTS.md, CLAUDE.md, 4 Cursor rules, 7 skills and templates for AI coding agents.